prv Starworks

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v25.1 - SAVEGAME COMPATIBLE

Fixed an infinite loop error with Skata and Kaja Autolauncher missiles when joining an in-progress battle.
Skata missile lifetime increased by 1 second.

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v25

Added the Shard Driver
- A large kinetic cannon of Ruster provenance which fires heavy shells that disintegrate into razor-sharp fragments as they travel.

Ande, Gast, Vålnad
-- Overhauled, maintaining the previous design spirit.
- System on all ships set to Phase Skimmer.
- Base flux dissipation reduced to 0.
- Flux capacity increased by 200%.
- Ordinance points reduced by -10/-20/-30.
- Hitbox size increased.
- Removed the energy weapon mounts from the Vålnad.
-- Pre-v25 Vålnads may retain a set of invisible decorative weapons. To remove them, simply use the Strip button on the ship refit screen.

Swarm Host
- Now sets max number of flux vents to 0.
- Every fighter wing will increase the ship's flux dissipation by 100.
- Every fighter wing will generate up to 250 flux / second, depending on how far it is below full strength.
-- Reloading wings no longer build flux.
- Overload damage rate reduced by 75%.
- Overload damage is now applied when the ship's flux level is over 90%, gradually approaching the full damage rate at 100%.
- Added a status info tracking the current flux buildup rate.

Intangible
- Any damage will be applied to the ship's flux pool before striking its hull.
-- This can lead to the ship temporarily taking overload damage.

Added the addSwarmHosts flag to prvSettings.json
- Adds the Ande and Gast to the prv's regular ship lineup. 
- Defaults to false, requires a new game to take effect.

Flock
- Kråka Autolauncher
-- Will now keep "loaded" missiles flying in a holding pattern around the launcher.
-- When fired, the weapon will prefer to launch one of the holding pattern missiles.
-- If none are available it will fire directly from the magazine.

Eld
- Maintenance and recovery cost reduced to 12.

Eld (Diktat)
- Added Overdrive Adapter hullmod.
-- Increases maximum speed by 15 su/s.

Skata LRM
- Will now keep "loaded" missiles flying in a holding pattern around the launcher, unleashing the whole swarm when the weapon is fired.
- Can now be fired in any direction.
- Refire delay increased to 10 seconds.
-- DPS is now 270.
- Range reduced to 3000.
- Acceleration increased significantly.
- Agility increased moderately.
- Top speed reduced significantly.
- Added on-hit particle effect.
- Codex updated.

Punktskydd Cluster
- Flux / second increased to 300.

Sidensvans SRM
- Significantly improved orientation stage behavior. Will now reliably head towards the target from any heading.
- Slightly increased orientation period duration.
- Slightly reduced MIRVlet split kickback.

Diskordant Fighter
- Light Spattergun cooldown reduced by 33%.
- Light Spattergun range increased to 400.

Stillhet Fighter
- "Intet" Flicker Beam width increased by 66%. 

Vakt
- Beam width doubled.

Brytare Rocket Pod
- Engine appearance adjusted, should now be easier to differentiate from Annihilators.
- Refire delay increased to 7,5 seconds.
-- DPS is now 200.

Gravanchor
- Attraction force increased by 100%.
- Pull particles will now track the target ship.

Ramshields, Arcfault Ejector, Gravity Anchor, Sensitive Shield Core, Buddy Recovery Unit
Flux Compressor, Hypergenerators, Temporal Core, Variable Axial Rotation
- Performance improvements.

Slightly increased Karbid hit detection range and frequency.
Tide Vanes and Flux Compressor hullmods now display a status info.
Reduced the AI use threshold for Missile Chaff when system ammo is high.
Added exact numbers to the short description of many ship systems.
Aska (LC) large missile mount now remains a narrow turret, as on the base model.
Added access to the Sabot (Double) and Ballistic Rangefinder for the prv.
Added access to the Light Triple Autocannon and Light Thumper for the Luddic Path.
Removed access to several hullmods for the prv
Improved the Arc Smelter tooltip.
Fixed a culling error related to Spatterfire rendering.
Fixed a typo in Ruster Syndicate intel.
Fixed a tooltip error when viewing the Gengångare hullmod on a station module.
Fixed Plasma Agitators not working on fighters.